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Search results

  1. E

    Ether's Bane V. Wargle

    You're faster. He has 44% health. Facade does 16% damage. 16 x 3 = 48. It'll be more because you now have two status effects. Go nuts. Facade ~ Facade ~ Facade
  2. E

    Ether's Bane V. Wargle

    Lead with Facade, or Protect if Ferno uses a damaging Fire-type move. Then, Stone Edge, or Hone Claws if Ferno can't be hit, or Sandstorm if the weather has been changed AND Ferno can't be hit. Finally, Stone Edge, or Protect if Ferno uses a damaging Fire-type move. However, on the last two...
  3. E

    Ether's Bane V. Wargle

    Use Sandstorm, but go second - wait until Sunny Day has been used. Follow that up with a Swagger. Finally, use Thunder Wave if Swagger hit, but Ferno hit you on the second action. If Swagger missed, use it again, or if Ferno hit himself on the second action, use Stone Edge. Sandstorm (go...
  4. E

    Ether's Bane V. Wargle

    Lead with Struggle Bug, but if he Protects or can't be hit, use Hone Claws. Then Flash Cannon, or Protect if he uses a damaging move or Telekinesis. Finally, repeat the first action. Struggle Bug/Hone Claws ~ Flash Cannon/Protect ~ Struggle Bug/Hone Claws
  5. E

    Ether's Bane V. Wargle

    Hone Claws ~ Protect ~ X-Scissor
  6. E

    Ether's Bane V. Wargle

    I'll send out Gulch. Use X-Scissor, unless Kazza uses a damaging move, in which case, Protect. Then, X-Scissor again, or Hone Claws if Kazza can't be hit. Finally, use X-Scissor, or Protect if Kazza uses a damaging move, or Hone Claws if Kazza can't be hit. X-Scissor/Protect ~ X-Scissor/Hone...
  7. E

    Ether's Bane V. Wargle

    Stalling? Yes, stalling. Protect ~ Endure ~ Protect
  8. E

    Ether's Bane V. Wargle

    If Kazza is immobilized by Attract, use Earthquake; otherwise, use Protect. Then, if he uses a damaging move, use Endure; if he doesn't, use Earthquake. Finally, use Protect if he uses a damaging move, or Chill if he doesn't. Earthquake/Protect ~ Endure/Earthquake ~ Protect/Chill
  9. E

    Ether's Bane V. Wargle

    Attract, then Swagger, and finally, Earthquake, or Protect if Future Sight strikes on this action. Attract ~ Swagger ~ Earthquake/Protect
  10. E

    Ether's Bane V. Wargle

    Protect if he Taunts or uses a Fighting-type damaging move; otherwise, use Shadow Ball. Then, use Shadow Ball, or Chill if he Protects or can't be hit otherwise. Finally, Protect or Shadow Ball, just as on the first action. Protect/Shadow Ball ~ Shadow Ball/Chill ~ Protect/Shadow Ball
  11. E

    Ether's Bane V. Wargle

    We have to live through this. Milk Drink ~ Protect ~ Chill
  12. E

    Ether's Bane V. Wargle

    Is Cyrix still Taunted?
  13. E

    Ether's Bane V. Wargle

    Milk Drink, then two Shadow Balls, but if Kazza can't be hit because of Protect or something else, Chill. Milk Drink ~ Shadow Ball/Chill ~ Shadow Ball/Chill
  14. E

    Ether's Bane V. Wargle

    Protect ~ Rock Slide ~ Surf
  15. E

    Ether's Bane V. Wargle

    Spam Rock Slide, unless Gremlin uses a status move, in which case, use Protect. Rock Slide/Protect ~ Rock Slide/Protect ~ Rock Slide/Protect
  16. E

    Ether's Bane V. Wargle

    You're faster, so lead with Substitute at 15%. Then if Electroweb breaks the Substitute, use Protect; otherwise, use Rock Slide. Finally, use Rock Slide. Substitute (15%) ~ Rock Slide/Protect ~ Rock Slide
  17. E

    Ether's Bane V. Wargle

    Then I'll send out Cyrix.
  18. E

    Ether's Bane V. Wargle

    I'll send out Karliah.
  19. E

    Ether's Bane V. Wargle

    Rest, then two Sleep Talks, however, if you can't use Rest, spam Rock Slide. Rest/Rock Slide ~ Sleep Talk/Rock Slide ~ Sleep Talk/Rock Slide
  20. E

    Ether's Bane V. Wargle

    Protect from the first Uproar, then two Rock Slides. Protect ~ Rock Slide ~ Rock Slide
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